Can the 3Dfury be used for 3D Games?
Yes. 3Dfury supports the 3D frame-packing standard used by 3D games as well as any other 3D formats.
Can the 3Dfury be used for 3D Blu-ray movies?
Yes. 3Dfury supports the 3D frame-packing standard used by 3D movies as well as any other 3D formats.
Can the 3Dfury be used for 3D satellite/cable or 3D internet streaming content?
Yes. The 3Dfury supports the 3D side-by-side and top-and-bottom standards as well as any other 3D formats.
What 3D formats does the 3Dfury support?
All known 3D formats are supported including:
■ Full 3D HD 1080 (per HDMI) (Blu-ray): 1920 x 2205 24Hz
■ Full 3D HD 720 (per HDMI) (Blu-ray): 1280 x 1470 60Hz
■ Top/Bottom 1080p 24Hz: 1920 x 1080
■ Top/Bottom 1080p 25Hz: 1920 x 1080
■ Top/Bottom 1080p 30Hz: 1920 x 1080
■ Top/Bottom 1080p 50Hz: 1920 x 1080
■ Top/Bottom 1080p 60Hz: 1920 x 1080
■ Top/Bottom 1080i 50Hz: 1920 x 1080
■ Top/Bottom 1080i 60Hz: 1920 x 1080
■ Top/Bottom 720p 30Hz: 1280 x 720
■ Top/Bottom 720p 50Hz: 1280 x 720
■ Top/Bottom 720p 60Hz: 1280 x 720
■ Side-by-Side 1080p 24Hz: 1920 x 1080
■ Side-by-Side 1080p 30Hz: 1920 x 1080
■ Side-by-Side 1080p 50Hz: 1920 x 1080
■ Side-by-Side 1080p 60Hz: 1920 x 1080
■ Side-by-Side 1080i 50Hz: 1920 x 1080
■ Side-by-Side 1080i 60Hz: 1920 x 1080
■ Side-by-Side 720p 50Hz: 1280 x 720
■ Side-by-Side 720p 60Hz: 1280 x 720
■ Frame packed 720p 30Hz: 1280 x 720
■ Frame packed 720p 50Hz: 1280 x 720
■ Frame packed 720p 60Hz: 1280 x 720
■ Frame packed 1080p 24Hz: 1920 x 1080
■ Frame packed 1080p 25Hz: 1920 x 1080
■ Frame packed 1080p 30Hz: 1920 x 1080
What output resolution does the 3Dfury support with 3D content?
■ 720p60, 720p72, 720p96, 720p120, 720p144 Frame Sequential
■ 720p and/or 1080p for 60hz display
■ 1080p60, 1080p72 (in dev)
How do I know if my display supports 50/60Hz or 100/120Hz?
All displays support 50/60Hz. Some displays support 100/120Hz. Try both!
My HD display is from Europe/UK/Australia where we use a 50Hz refresh rate. Will it work?
Yes, as all HD displays that support 50Hz also support 60Hz. .
What happens when I watch regular 2D content?
The 3Dfury simply passes the 2D video signal through unaltered (except in double/triple frame mode where it can output 1080p48 and 1080p72 from 24hz material). It’s as if the 3Dfury is not even there. The 2D video signal is not altered in anyway. The 3Dfury supports all standard 2D video resolutions including (but not limited to) NTSC 480i/p, PAL 576i/p, HDTV 720p/1080i/1080p.
I use an HDMI converter with my display. Does the 3Dfury work with HDMI converters?
Yes. Here’s a sample hookup: PS3 -> HDMI cable -> 3Dfury -> HDMI cable -> HDMI converter -> Display
However 3Dfury also include its own converter so you won’t need any additional converter for analog output.
Also 3Dfury can output both Analog and Digital video/audio signal simultaneously !
What version of HDMI does the 3Dfury work with? Do I need HDMI 1.3/1.4a? Does it matter?
It does not matter. 3Dfury works with any version of HDMI from 1.0 and up. That said, if you find you’re having problems it’s best to simplify and hook up the 3D source directly to 3Dfury first as that will work. Some older HDMI receivers or switchers may block 3D recognition causing problems, while others may work fine.
Do I need to set anything special in my 3D source device to set resolution correctly?
No. The 3Dfury always outputs 3D content at 720p/60, 720p72, 720p96, 720p/120, 720p144. This is to maximize compatibility throughout all displays in the market. There is no need to set the 3D source to any specific resolution, the 3Dfury will take care of it and scale if needed.
More output mode are currently being implemented and should be available on first shipping date.
Is there any latency (delay) introduced to the signal?
Less than one frame of latency per second is added to the signal which is not at all noticeable in games.
What is the USB port for?
To supply power from any USB port available if required (such as a PS3 USB port) and for firmware upgrades when new (additional) functions and enhancements are offered.
What about long HDMI cable runs? Can I expect issues?
3Dfury acts as an HDMI repeater device. So having a 3Dfury in the path will amplify and recover the signal. You should not need any passive (or active) HDMI amplifiers, especially if you put 3Dfury in the middle of your cable run. If you previously had to use an amplifier, the 3Dfury can most likely take its place. The 3Dfury has been used with 50 foot (and longer) HDMI cables without issues.
What sort of 3D formats exist?
Frame-packing: Used by Blu-ray movies and games.
Side-by-side: Used by cable/satellite/internet mostly for documentaries.
Top-and-bottom: Used by cable/satellite/internet mostly for movies and sports.
What is “frame locking”? I hear some people with digital displays have “frame locking” issues.
The frame locking issue is a result of less than ideal engineering in some digital TVs/projectors. It is an undocumented reality in the design of some displays where the actual visible frame rate at the panel of the display or at the “lamp” of a projector is in fact deviating from the intended 60Hz (or 50Hz). The reason is that the display cannot keep up with the decoding of the video stream or the additional video processing the display is trying to do is too demanding. The result is the display decides to drop a frame here and there just to keep up. This results in an actual refresh rate of something less than 60Hz (e.g. 59.2Hz, 58Hz). It can be a completely dynamic phenomenon, depending on the amount of action in the scene. Since glasses are fixed at the real frame rate, there can be a slow drift and glasses can loose a “lock” to the actual visible video. Eyes cannot see this change in 2D but obviously for 3D it becomes visible.
3Dfury glasses are fully customisable glasses that allow you define duty_cycle, delay, offset, invert sync, presets, etc…
How can I know if my digital display will have a “frame locking issue”?
There’s unfortunately no easy way to tell unless you talk to other owners of the same display or try it for yourself. There’s no comprehensive list of which digital displays suffer from it (see next question). The good news is that it’s extremely rare. With hundreds of units in the field there have been very few complaints. Some displays can be fixed by making display setting changes (ex: switching to “game” mode) which will drop unnecessary processing from the display as is required for the content to sync properly.
However 3Dfury glasses and emitter are fully customisable glasses that allow you define duty_cycle, delay, offset, invert sync, presets, etc…
Is there any way to use the 3Dfury with passive glasses (glasses without batteries)?
No. Active shutter glasses are required that are sync’ed to the 3Dfury*.
*Except for Dual projectors setup where passive glasses are requiered.
I have active shutter glasses that came with my TV but the emitter is built into my TV. Is there an way to use these glasses with 3Dfury?
No. An emitter that plugs into the 3Dfury is required such that the glasses can be kept in sync with the image.
3Dfury glasses and emitter are fully customisable glasses that allow you define duty_cycle, delay, offset, invert sync, presets, etc…
Can I use third party glasses that include an emitter?
Yes. Any external 3rd party glasses that include an emitter will work with the 3Dfury as long as the emitter has the 3-pin standard mini-din connector.
Does DLP glasses work with 3Dfury ?
Yes. As long as the projector supports dlp-link to drive the glasses.
How are the new lossless audio formats via HDMI input handled ? E.g. DTS-HD/MA and DD/E-AC3 : Are they stripped down to DTS core or Dolby Digital respectively to fit the requirements of the S/PDIF standard ?
Lossless audio is transmit through HDMI output only. 3Dfury does not compress or otherwise create loss to the incoming audio. Only stereo and 5.1 sound can be output via SPDIF output and analog output.
Does 3Dfury allow to extract the sync for 3D glasses out of digital HDMI/DVI 100/120Hz signal, not a super frame, not a side by side signal. Can the 3Dfury provide the sync signal for attached 3D glasses when its feed with a digital HDMI/DVI 100/120 Hz signal ? If yes can it be feeded with any resolution and refresh rate within its bandwith/capabilities ?
Yes 3Dfury have an option to output sync for any content. 3Dfury syncronize to the vertical sync signal and create the 3Dsync out of it.
What is Ghosting/Crosstalk or Flicker issue that people oftenly refer to when speaking about 3D and shutter glasses ?
The biggest drawback of Shutterglasses is Crosstalk. It can be due to the persistance of tube (If you are using a CRT display) or the inability of the LC-panels to block the light entirely, or to sync-errors and other factors, one could see “Ghosting”, “Ghostimages” sometimes. The right eyes sees some residue of the image dedicated to the left eye and vice versa.
Another common scapegoat for inadequate hardware, software, and lack of stereo training is flicker, which is most noticeable in standard fequency (e.g. 60 Hz) field sequential systems. It varies with many factors, especially screen brightness, screen size and room illumination. The image may still flicker even at 120 Hz screen refresh if the image is not updated in the proper way. Decreasing the level of ambient illumination in the room can reduce the room flicker to imperceptible levels. Reducing screen luminosity with brightness and contrast controls will reduce image flicker to low or imperceptible levels.
Anyway, we have engineered 3Dfury and our Emitter/Glasses to the highest possible standard thus giving amazing results with nearly none of just a few user custom setup steps.